![]() That was painful experience, but valuable it seems.ĭorsi showing off her sweet new Giant Bone Mace that she got the skills to use with her promotion to level 4. Well, once we have the equipment for her at least. We may want to consider switching her over to Knight soon. Smack! Monster steaks are back on the menu! (Well.would be, if we had a cook).Īnd Dorsi levels up! Level 4 was the important one, since it means she got the health boost. With three soldiers still at decent health and the monster at a quarter, we've definitely got this. Manna is taking a beating, but we're hitting him hard too.Īnd Manna tags out to let someone else tank for a while. We really need to get the wall up on that side. At least the fence gate lasted long enough for the soldiers to get there. He looks scary, but I think we can take him. No bows yet, so looks like Mushroom gets to be up and personal for this fight. Right.forgot where we were for a second there. And in both cases we could switch back and forth if necessary depending on the foes we fight.Īh, a happy scene of productivity in Mountainhome! Sometimes you just have to sit back and enjoy the peace and quiet, right? We can decide with her on an as-needed basis of course. We also have Elya who we can either train up more or switch over. So, thoughts on Archers? Mushroom can become one pretty much whenever you want, though you do get more hitpoints if you level up Footman a few more times. We'll need to decide that next time, I suppose. Time for some bows! Maybe time for archers. ![]() Which will also double as a temporary sleeping barracks if we get more people in before we have bedrooms up for them.īut that day is not today, it seems. We should fix that.ĭesignated out a few more bedrooms, a secondary craftroom/kitchen, and a healing hall. I need to remember to check these again when we get, say, a cook. Only two types of entries in the journal. Very nice! Should get higher quality furniture around here. And with the other side cleared of Goblins we can start on walls over their soon. The startermod_locale's manifest.json has a mixinto for supported_languages.The wall is complete! Looks nice all lit up at night, if I do say so. Select the "" language and click "OK" to see how it changes the game's language.Īny untranslated strings will appear in the original language (English). You will see that a language named "" and a language named "English(Dev)" will be added to the list of languages. stonehearth/microworld - Microworld Stonehearth Mod mtourne/ngx.shcache. Change the name of the resulting folder from stonehearthace-unstable-work to simply stonehearthace. lipp/lua-jet - Realtime Message Bus for the Web. Click on Clone or download Download as ZIP Extract it inside your Stonehearth game directory, in the mods folder. When you start up Stonehearth with this mod installed, open the Settings menu and go to the System tab. Follow the Authorized Community Expansion project on Discourse Installation. This mimics what foreign languages will look like when displayed in the game. Pseudolocalization replaces all the characters in stonehearth's en.json file with characters that have accents. ![]() ![]() The en-DEV.json file is the plain english used to generate en-XA.json. The startermod_locale mod adds a pseudolocalization of stonehearth's and rayya children's en.json files. Inside each of those folders there will be 2 files named en-XA.json and en-DEV.json. Inside the startermod_locale folder, you should see a manifest.json file, a added_languages.json file and a translations folder which has 2 folders in it representing the two mods that existed at the moment this mod was created (stonehearth and rayyas_children). Unzip it into the "mods" folder and make sure the folder is called startermod_locale and that it has the correct structure so that it can be loaded without conflicts. Otherwise, make sure this property is set to true in the "info" section of your manifest.ĭownload startermod_locale from Github. If you create the translation mod through the Create New Mod button in the Mods menu, make sure to tick the "Is this a translation mod?" checkbox so that the mod gets properly tagged as "client_only". To make a fan translation of the stonehearth mod or of any other mod, we can use the startermod_locale mod as a template. We can also provide translations for mods from other players. Translations for the game can be provided as mods.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |