Some issues revolve around overblown complexity, with gun customisation receiving the brunt of criticism here. The UI for the game, both inside and outside of matches, has been criticised by many players. Other, less frequent problems reported by players include clipping through scenery into out-of-bounds areas on the map, being stuck in a crouched state or unable to switch weapon, and even being able to shoot yourself from a vehicle while your character model is still climbing into the vehicle. The only meaningful way out of the issue is to be either fully killed by an enemy (which can be difficult in a chaotic 128-player match), or to quit the match entirely. One particularly serious problem sees players getting downed and becoming unable to be revived, but also unable to die and respawn. Unfortunately, it's far from the only glitch being reported. It's a common enough sight that flying hovercraft have begun to become a meme among the community, with some going as far as to say that they should be kept as-is for comedic value alone. We'll get the big one out of the way first – hovercrafts can essentially climb buildings and fly, and are seemingly strong enough to be able to take down helicopters in a head-on collisions: You can see examples of the effect in the videos below: ![]() While Battlefield games (like many shooters) have used bloom to some extent before, the level to which shots deviate in 2042 has caused a huge amount of discussion among players since the full version arrived.įor many, the amount of bloom now turns landing shots into as much a matter of luck as skill, a point of huge frustration for many players. ![]() Perhaps the most consistent issue for players right now is the level of gunshot "bloom" to the game – a term for how shots will deviate from your exact crosshair aim, often used as a way to promote precision burst of fire rather than constant trigger-holding. Almost a full day later, the account said the problem had been "significantly reduced", but many players reported requesting refunds within that time. Unfortunately, many players found the new game to be unplayable because of an error when loading into servers, with Battlefield's support Twitter account acknowledging the issue. Server Problemsīattlefield launched last Friday as an EA Play trial, as well as offering the full version to those who've paid more for special editions or the EA Play Pro subscription. Unfortunately for DICE, many of these posts are being written around completely different topics of complaint – we've listed some of players' most consistent problems below. Specifically, The certification checks possibly take the longest time, as the console companies make sure the patch won't "brick" your console or do something potentially worse, That's why it takes time for patches to arrive long after a bug is reported.A cursory look at Reddit right now reveals headlines like " Do not buy Battlefield 2042", " Battlefield 2042 is completely unplayable", and " This game is a major step back for battlefield". I'd argue that the Early Access issues are what the original release would have had to content with, But with the new "Early Access" Pre-order option, Those bugs can be identified early, Reported, And then checked and fixed alongside the console division of 2042 that has to go through certification checks before even being able to release a patch on their respective systems. Best guess it will be about 3 months minimum of patches to get the game into a state where the trolls start to quieten down and move onto the 'new' bad release. ![]() This will unfortunately be the norm until either a new AAA game comes around to attack, 2042 is patched to a decent standard or the game becomes forgotten.īut I agree, day 1 patch (maybe week one haha) will start to get to work fixing the issues plaguing the early access release. Originally posted by ItIsntJack:Unfortunately your post will fall on dead ears as it seems 99% of those who post on here are just wanting to be against the game/toxic to others/trolls.
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